Quit quitting quitter
OK, I'll try it again (lawsuit won, jobs in demand), plus one of those crazed deviants from the edges of society has pointed out that there is MonoDev. Is this goodbye to the 3rd World of objective c? What will I complain about when it works?
REFS:
Mono Dev
Closing thought(s):
 |
| Is it to late? |
Slumping from the schlepping
The best thing about the conference was the sushi we drove to San Diego (technically Mission Bay) to get. Really, the best meal of my life. I think we dropped $160 and ate almost everything on the menu. The next day, we went there for lunch and made sure (I am serious about this) that we did in fact get everything on the menu that we missed the night before.
There just aren't words to describe the high art that can be achieved with sauce, care, dedication and recently dead fish. I have nothing to compare many of the new tastes that I was introduced to in those two days. Simply inspiring.
On the other hand, the conference was an abysmal disappointment. Even the keynote was about how the market for Apple stuff was going the way of the dodo. Although I liked the logic and arguments behind the talk, there wasn't a big take-away for development efforts.
Add to that the fact that there really are no business applications for an iPhone as it isn't really conceptually capable of it. Sure, something small and throw-away might help you for a month or two but its not the platform for the next killer app. I'll give in that we all can come up with a lot of simple applications that do that one thing so well. I sure have. But you can't have 1000 of them on your phone, you'll have to delete stuff just to stay organized. Odds are that your user is going to delete you eventually. Got a corporate application? Better check with the users. Unless you have something that is load/check/close all in about 15 seconds it won't get used like you think.
So you got games, and your price-point is $1, if you are really good maybe a little more. The development system is still a toy in itself and gears itself toward this. Why? This is a hobbyist platform (the new hobbyist not the one from 25 years ago) and quickly falling short of the new entries into the market, notable Google and Microsoft not to mention the big jump in $130 eReaders. Apple kids will be making flashlight copies while the rest of the world moves ahead.
I have thousands of dollars in a Mac, iPhone and development licensing from Apple. The Mac I haven't turned on since this show, the phone I mostly forget at home cause its a pain to carry around and the $100 development license I paid for so that I can get MY OWN apps onto MY OWN phone - well, lesson learned.
REFS:
Sushi Ota for the meal of your life
Closing thought(s):
All that potential. Tsk, I am hoping for a change and will monitor.
Brain swimming
Just finished the last in the 15 part series of "In-house App Development Essential Videos" that apple had in their development area. About 20 hours of initial immersion into the Mac world. My head is swimming but it certainly is a decent start.
My favorite was the one on design for iPhone (#13 in the series) named "iPhone User Interface Design". Lots of juicy concepts and things to think about.
REFS:
Apple Developer Center
Closing thought(s):
Just look for the "Getting Started Videos"
From Apple
Here are Apple's technical sessions fro WWDC this year. Just use your Apple developer account to get in. Play it on your phone, mac, or iTunes if your still stuck in windows.
REFS:
Apple WWDC 2010
Closing thought(s):
Wonder what WWDC stands for?
Lots of free courses on iTunes
I always avoided letting iTunes into my windows world. When they gave me an iPhone 4 for this development effort, I needed it so that I could enable it.
Since then, I have been finding more and more great stuff to use, the latest all the free education from top Universities. Today I found an iPhone course and I am looking very much forward to getting that computer to do the exercises.
REFS:
iTunes at Stanford
Closing thought(s):
I just started it but it looks really great!