March 06, 2011

Still meh on the Mac

But I got this cool game on the iPhone!

Looked into the Windows 7 phone now that their new version is up and running. Guess what? It looks just like Mac. Developer tracks and distribution follow the same motif ($100 bucks and a cloud store). One has to hand it to Apple for the innovation as they got that in spades.
Here's the deal though: I can run the wPhone out of Visual Studio. I can write in c#, write games using XNA.I don't have to feel like I'm in a Conan the Barbarian spin-off when I code because I'm bashing cron. Wait, that sounds kinda fun.
Yet, when I conceptualize an application I think in terms of iPhone not wPhone. I own an iPhone, not a wPhone. My iPhone is free (company paid) whereas a wPhone would cost me an AT&T bundle. My company doesn't seem to want wPhones 'cause they already made that major deal for hundreds of iPhones. An iPhone is still pretty utilitarian for an Outlook-and-occasional-phone-call guy.

REFS:

Microsoft's App Hub - Home site.
Apple's iOS Dev Center site.

Closing thought(s):

... and I just got that cool game that only runs on the iPhone.